﻿#region MIT license
// 
// MIT license
//
// Copyright (c) 2007-2008 Jiri Moudry, Pascal Craponne
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// 
#endregion

using System.Collections.Generic;
using System.Globalization;

namespace DbLinq.Language.Implementation
{
    /// <summary>
    /// LanguagesWord implementation for no language
    /// </summary>
    internal class NoLanguageWords : ILanguageWords
    {
        /// <summary>
        /// Invariant language: no singular, no plural
        /// </summary>
        /// <param name="plural"></param>
        /// <returns></returns>
        public string Singularize(string plural)
        {
            return plural;
        }

        /// <summary>
        /// Invariant language: no singular, no plural
        /// </summary>
        /// <param name="singular"></param>
        /// <returns></returns>
        public string Pluralize(string singular)
        {
            return singular;
        }

        /// <summary>
        /// Invariant language does not extract words
        /// </summary>
        /// <param name="text"></param>
        /// <returns></returns>
        public IList<string> GetWords(string text)
        {
            return new[] { text };
        }

        /// <summary>
        /// Returns true if the required culture is supported
        /// </summary>
        /// <param name="cultureInfo"></param>
        /// <returns></returns>
        public bool Supports(CultureInfo cultureInfo)
        {
            return cultureInfo.IsNeutralCulture || cultureInfo.ThreeLetterISOLanguageName == "IVL";
        }

        /// <summary>
        /// Loads language
        /// </summary>
        public void Load()
        {
            // yup. Nothing here.
        }
    }
}